범인도피
Defendant
A Imprisonment for one year, each of the defendants B and C shall be punished by a fine of 3,00,000 won.
Defendant
B and C, respectively.
Punishment of the crime
1. On May 30, 2014, Defendant A was asked to undergo an investigation as if the pertinent F Gameland was an actual business owner with respect to the operation of the game room, details of the game machine purchase, source of funds, exchange activities, etc., by telephone, from G, a business owner of the above F Gameland, with respect to the control over police around March 30, 2014.
Accordingly, the defendant knew that he/she committed a crime punishable by a fine or heavier punishment for the business of exchanging the above G with money, etc., and even though he/she did not operate the above game, he/she did not operate the above game room.
8.6.On the part of the police station's investigation, the police station made a statement to the effect that the game room operated an illegal game room business, such as money exchange, etc., in the above game room, that the person committed a crime punishable by a fine or heavier punishment.
2. Defendant B and Defendant C
(a) No person who violates the Game Industry Promotion Act shall provide game products, the contents of which are different from those classified by the Game Industry Management Committee;
Nevertheless, the Defendants conspired with the Defendants, from May 2014 to May 29 of the same month, and from April 2014 to April 201, Defendant C with the same year.
5. From March 29, the F Gameland on the E and the second floor as an employee, unlike the contents of the game rated, the game products were provided for use different from the contents of the rating by providing 10,000 won to unspecified customers when the terrestrial version appeared on the background screen when the game was carried out, 50,000 won when the mother or the friend appeared, 10,000 won when the friendal appeared, 10,000 won when the friendal appeared, and 50,000 won when the friend appeared.
(b) A person who violates the Game Industry Promotion Act shall use game products in scores of tangible and intangible results, free gifts, and games acquired through the use of such game products;