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(영문) 울산지방법원 2014.05.22 2014고단586

게임산업진흥에관한법률위반등

Text

Defendant

In 8 months of imprisonment A and B, the defendant C shall be punished by a fine of 3,00,000 won, and the defendant D shall be punished by a fine of 1,00,000 won.

Reasons

Punishment of the crime

Defendant

On May 12, 2011, A was sentenced to one year by the Ulsan District Court for a violation of the Game Industry Promotion Act, etc., and the execution of the sentence was completed on December 3, 201 at the Ulsan District Court.

On December 2, 2013, the Defendants: (a) decided that Defendant A and Defendant B will be in charge of the purchase of a game machine, the lease of a game room, the management of a game room, and the exchange of money in a game room without a trade name in the Nam-gu G underground of Ulsan-gu, Ulsan-gu, a police officer; (b) shared their respective roles by Defendant C and Defendant D to take charge of money exchange and customer guidance; and (c) recruited to operate an illegal game room.

Defendant

A and Defendant B around that time installed ten game machine for “Yamato” and 22 game machine for “sea passage” in the above game room.

The “Yamato” game machine and “sea camping” game are carried out in a way that points are accumulated if the screen is consistent with the screen while the screen is set up by a kind of cry current game. In the case of the “Yamato” game machine, if the screen is changed by red, green, etc., and if the face of the captain, etc. appears on the screen, points are continuously accumulated up to 1,000,000 points; in the case of the “sea-to-sea” game, the points are continuously accumulated up to 1,00,000 points; in the case of the “sea-to-sea” game, if the sea-to-sea game is shown on the screen, the points are continuously accumulated to the maximum point of 1,00,000 points, and it is a speculative recreation instrument with an example function.

1. No person who violates the Game Industry Promotion Act shall conduct an act of providing game products not rated as impeding the orderly distribution of game products for the use thereof, and exchange results of tangible or intangible results obtained through the use of game products for the use thereof;

Nevertheless, the Defendants, from December 20, 2013 to January 2, 2014, did not allow many unspecified customers to be classified.