게임산업진흥에관한법률위반
1. The defendant shall be punished by imprisonment for eight months;
2. Provided, That the execution of the above punishment shall be suspended for two years from the date this judgment becomes final and conclusive;
3.
Punishment of the crime
A game products related business entity shall not have any person engage in gambling or other speculative acts using a game product, nor have any person engage in such conduct, and no one shall exchange, exchange, arrange for exchange or repurchase any tangible or intangible result, such as scores obtained through the use of the game product, or conduct such business.
그럼에도 불구하고 피고인은 2016. 2. 9. 18:00경 부산 사하구 G에 있는 ‘H게임랜드’에서, ‘씨쿠바’ 게임기 20대, ‘여포’ 게임기 20대 등 합계 40대의 게임기를 설치하여 그 곳을 찾은 불특정 다수의 손님으로 하여금 10,000원 권 등 지폐를 투입하고, 속칭 ‘똑딱이’로 불리는 자동진행장치를 사용하여 게임을 하도록 한 후, 위 손님들이 게임을 통해 획득한 점수에 해당하는 금원의 10%를 수수료로 공제한 나머지에 해당하는 현금을 위 게임장의 화장실 입구 근처 창고 안에 있는 종이상자에 넣어두고 손님으로 하여금 이를 가져가게 하는 방법으로 환전하여 주었다.
In addition, from February 3, 2016 to February 11, 2016, the Defendant exchanged in cash the remainder after deducting 10% of the points obtained by customers who want to exchange in the above game room from fees.
As a result, the defendant committed an act of exchanging scores, which are intangible results obtained through the use of the above game products, and caused gambling and other speculative acts by using the above game products, or neglected to do so.
Summary of Evidence
1. Defendant's legal statement;
1. Each police suspect interrogation protocol regarding I;
1. Statement to J police officers;
1. Each investigation report (record 16, 33, 77 pages);
1. Each protocol of seizure and each list of seizure;
1. Application of the photographic Acts and subordinate statutes;
1. Relevant Article of facts constituting a crime and Article 44 (1) 1 and Article 28 of the Act on the Selection of Punishment and Promotion of Game Industry;