게임산업진흥에관한법률위반
Defendant
A 10,000,000 won, Defendant B 8,000,000 won, and Defendant C 7,000,000 won.
Punishment of the crime
No one shall engage in the business of exchanging or arranging the exchange or repurchase of tangible or intangible results obtained through the use of game products.
Nevertheless, on October 25, 2012, from around 11:00 to 15:30 on the same day, Defendant A operated the above game room, Defendant B paid one cphone per 50,000 points from the 50,000 points that the customer acquired through the “alley-style” game installed at the place as the head of the above game room, and Defendant C exchanged 45,000 won per cphone to customers in cash.
As a result, the Defendants conspired to exchange game products for business purposes.
Summary of Evidence
1. Defendants’ respective legal statements
1. Each police interrogation protocol against the Defendants
1. Each statement of F, G, H, I, J, K, L, M, N, andO;
1. Seizure records;
1. Each photograph;
1. Application of the registration certificate of juvenile game providing business operator, real estate lease contract, and the Acts and subordinate statutes concerning new registration, repair and notification;
1. Relevant Article 44 (1) 2 and Article 32 (1) 7 of the Act on the Promotion of Game Industry, Article 30 of the Criminal Act concerning criminal facts
1. Articles 70 and 69 (2) of the Criminal Act for the detention in a workhouse (or among the defendants);
1. Confiscation [Defendants] Article 44 (2) of the Game Industry Promotion Act, Article 48 (1) of the Criminal Act;
1. A provisional payment order [Defendants] Article 334 (1) of the Criminal Procedure Act;