게임산업진흥에관한법률위반
[Defendant A] The defendant shall be punished by imprisonment for eight months.
However, the above sentence shall be executed for two years from the date this judgment becomes final and conclusive.
Punishment of the crime
No one shall exchange, arrange for exchange, or repurchase tangible or intangible results, such as scores obtained through the use of game products, and no one shall allow a game products related business entity to do gambling or perform other speculative acts by using game products.
Nevertheless, around July 2019, Defendant A and Defendant C obtained permission to conduct general game providing business with the trade name of “E Gameland,” “E Game City,” “B,” and installed and operated six types of games, such as “B,” and “EM,” around October 2019, Defendant A and Defendant C proposed that Defendant B take charge of their duties in the above game exchange site from 1:00 p.m. to 5:00 p.m. per day from 50,000 p.m., and Defendant B consented thereto.
위와 같은 모의에 따라 피고인 B은 2019. 10. 3.경부터 2019. 10. 17.경까지 위 ‘E게임랜드’에서, 그곳 이용자들이 속칭 ‘똑딱이’로 불리는 자동진행장치를 작동시켜 게임을 하도록 하고, 이용자들이 게임을 통해 획득한 점수에 대해 환전을 요구하면, 위 게임장 종업원은 게임기에서 점수를 확인하고 정산창을 띄워 점수를 초기화 시킨 후 업무용 컴퓨터에 점수를 저장해 주고, 피고인 B은 이를 확인한 후 게임장 내 화장실로 들어가고, 환전할 이용자가 화장실로 따라 들어오면, 이용자가 획득한 점수에서 수수료 20%를 공제한 나머지 금원을 현금으로 환전하여 주었다.
As a result, the Defendants conspired to exchange tangible and intangible results obtained through the use of game products, and had them perform speculative acts using game products.
Summary of Evidence
1. Application of the police seizure protocol, warrant execution photographing statute to the Defendants’ respective legal statements F and G
1. Article relevant to the facts constituting an offense and the selection of punishment;
A. Defendant A and Defendant C: Article 44 of the Game Industry Promotion Act.