게임산업진흥에관한법률위반등
The punishment of the accused shall be determined by ten months of imprisonment.
However, the above sentence shall be executed for two years from the date of the final judgment.
Punishment of the crime
1. No person of the 2015 Highest 2513 shall provide for the distribution or use of game products with contents different from those of the game products the classification of which has been obtained, or engage in money exchange business of tangible or intangible results obtained through the use of game products;
Nevertheless, from November 2013 to April 2, 2015, the Defendant, operating a scambling room in the name of “E” on the Do 1st of Gwangju Northern-gu, Gwangju, by setting up seven computers in the scambling room. Unlike the contents of the rating, the Defendant, unlike the contents of the rating, installed a window in the scambling computer, may create a game ID without the user’s real name certification and create the game ID without the user’s real name certification, through which the proprietor can directly shock and recover the game money, and by providing customers with a scam game whose speculative nature deepens so that it may exceed the monthly charging limit, and by charging 10,000 won in cash, connected with the scambling game, scam, scam, and so on with many and unspecified customers, and received approximately KRW 8.3% of the amount charged to them from the head office of the scambling game.
As a result, the defendant provided game products with contents different from the classified contents, and exchanged of tangible and intangible results obtained through the use of game products as a business, and opened a place for gambling for profit.
2. On June 17, 2015, the Defendant: (a) around 22:10 on June 17, 2015, 2015, at the “H” screen room operated by the victim G (n, 54 years old) in Nam-gu, Nam-gu, Gwangju, the Defendant: (b) demanded that the victim I (n, 52 years old) who is an employee of the scambling room return KRW 200,000 to the victims of the above scambling (n, 52 years old); (c) the victims of the instant scambling, who consumed all cash 20,000 won in cash in possession of the game; and (d) the victims of the instant scambling, who