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(영문) 춘천지방법원 영월지원 2019.07.09 2017고단470

폭력행위등처벌에관한법률위반(공동폭행)등

Text

[Defendant A] The defendant A shall be punished by imprisonment for two years.

[Defendant B] Defendant B shall be punished by imprisonment for six months.

(2).

Reasons

Punishment of the crime

[Criminal Justice] On January 10, 2017, Defendant B was sentenced to eight months of imprisonment with prison labor for a special injury in the Youngcheon District Court’s Young-gu branch on January 10, 2017, and the judgment became final and conclusive on January 23, 2018.

【Criminal Facts】

『2017고단470』 피고인 A, 피고인 B은 2017. 10. 8. 04:30경 태백시 I에 있는 J 주점 앞 도로에서 길을 지나가다가 피해자 K(20세)와 어깨가 부딪혔다는 이유로 서로 다투다가, 피고인 A은 주먹으로 피해자의 얼굴을 2회 때린 후 발로 피해자의 얼굴을 1회 걷어차 피해자를 바닥에 넘어뜨리고, 피고인 B은 바닥에 쓰러진 피해자의 얼굴을 발로 1회 걷어찼다.

Accordingly, the above Defendants jointly assaulted the victim.

"2018 Highest 287"

1. Defendant A and Defendant F’s co-principal defendants operate “M game room” in the name of the Young-gun L and the second floor. Defendant F, as a business owner in the name of the above game room, was in charge of the lease, etc. to the game room office, and Defendant A was in charge of the investment to the game room, the provision of game instruments, and the management of the game room.

From June 2016 to November 2016, the Defendants established 40 game machine “Africa” in the above game site, and had many unspecified customers find out the game using points that have put money in the above game machine and acquired money, and exchanged the points to customers by deducting 10% of commission from one point cash per one point.

As a result, the Defendants conspired to exchange tangible and intangible results obtained through the use of game products.

2. Defendant D, Defendant A, Defendant E, and Defendant C’s co-offenders operate the “N Game Center” with the “N Game Center” with the following three floors: Defendant D is in the name of the foregoing game room; Defendant D is in charge of employee management, daily settlement, etc.; Defendant A is in charge of promotion, operation, and marketing of the game room.