게임산업진흥에관한법률위반
Defendant
A shall be punished by a fine of KRW 7,000,000.
Defendant
If A does not pay the above fine, 100,000 won.
Punishment of the crime
Defendant
A, from January 2013, 2013, 30 U.S. game machine 30, and 20 U.S. P. 20 game machine 'Y.'. Defendant B is a business owner operating a 'G' game room in Y. From the beginning of October 2013, Defendant C was an employee from April 3, 2013, Defendant D was working in each of the above 'G' from around October 2013.
Until April 7, 2014, the Defendants made 500 points at the above "G" in the above 500 won currency inputs into the above 500 won currency in the above game machine, and 500 points at the bottom of the right side of the game, and if the above 100 points for each game is generated, the game is operated, and 100 points for each 10,000 points are reduced, and when the above 10,000 points are established, the Defendants demanded the return of the amount obtained through the use of the game, the above 10,00 points for free use (10,000 won per 10,000 won per 10,000 won) from the customers, and the above 10,000 won for free use by inserting the above 10,000 won per 10,000 won for each 10,000 won for each 10,000 won of the above game machine so that the above customers can freely exchange the above 10 free game tickets.
As above, the Defendants conspired to find the above 'G' and provided free vouchers of use of game products to customers who have discovered the said 'G', thereby inducing speculative acts by inducing them to engage in gambling and other speculative acts or by inducing them to refrain from doing so.
Summary of Evidence
1. Defendants’ respective legal statements
1. Police seizure records;
1. Application of statutes on site photographs;
1. Relevant legal provisions concerning facts constituting a crime, and Articles 44 (1) 1 and 28 subparagraph 2 of the Act on the Promotion of Game Industry, and Article 30 of the Criminal Act concerning the selection of punishment;
1. The sentence against the Defendant B, C, and D to be suspended: each.