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(영문) 대전지방법원 2016.11.30 2016고단3200

사행행위등규제및처벌특례법위반등

Text

1. Defendant A shall be punished by imprisonment with prison labor for one year.

However, the above sentence shall be executed for two years from the date of the final judgment.

Reasons

Punishment of the crime

[2016 Highest 3200]

1. Defendant A from around 12:00 on August 2, 2016 to the same month.

3. From the end of 19:40 to the Daejeon Jung-gu E and the third floor, the “F Game Center” was registered with the competent authority as a juvenile game providing business entity, and installed 80 units for the “Woo River” game, which is a game for the entire use of the game, and then used the game by covering the “sea-to-sea-to-sea-to-sea-to-sea-to-face game,” which is a speculative electronic recreation device, and exchanged the remainder after deducting 10% from the points acquired through the game by the customers.

As a result, the defendant provided game products not classified for use, and carried out speculative business by exchanging tangible and intangible results obtained thereby.

2. Defendant B, in the same time and place as set forth in paragraph (1), was aware of the fact that Defendant B, the owner of the business, was engaged in a speculative business by using the “marine open-air game” game that was not rated as above, and was 80,000 won per day, and aided and abetted the Defendant’s crime by providing customers with tobacco smoking or drinking water, with access control, etc.

[2016 Height3213]

1. From around 14:00 on July 15, 2016 to 08:00 on the 16th of the same month, Defendant A: (a) registered as a juvenile game providing business entity in Daejeon Jung-gu E and the third floor; and (b) installed 80 games for “nick-gu,” which are all users of the game; (c) opened a game for “nick-gu,” which is a game for the entire use of the game; and (d) opened up the game for the use of the game with 10% cover the “sea-to-sea” game, which is a speculative electronic gaming device, and exchanged the remainder after the customers deducted 10% from the points acquired through the game.

As a result, the defendant provided game products not classified for use, and carried out speculative business by exchanging tangible and intangible results obtained thereby.

2. Defendant C: (a) on July 16, 2016, Defendant C.