해고무효확인
1. The Defendant’s dismissal against the Plaintiff on October 15, 2014 confirms that it is null and void.
2. The Defendant on January 2, 2014 to the Plaintiff.
A. In full view of the following circumstances revealed by the Plaintiff, the Plaintiff is deemed to have engaged in the business as determined by the Defendant, and it is difficult to view that the fact that the said recognition was solely based on the Plaintiff’s intent or negligence to inflict damages equivalent to KRW 13,714,122,310 on the Defendant.
* The defendant, from July 2002, operated the C site from around 2002, received a certain amount of the transaction amount as commission when its members sell game items through the above site.
In particular, since there is no restriction on the annual transaction amount in case of being registered as a telecommunications business operator and being admitted as a business member, the head of a game workplace opened as a business member and opened a large amount of account with personal information of others, and sells game items, etc. or sells game items, etc. generated and acquired by using the automatic program in large quantity. The defendant could obtain from business members 30 to 40% of the total sales amount.
* However, the term "game money prescribed by Presidential Decree and things similar thereto prescribed by Presidential Decree" in Article 18-3 (1) 7 of the former Enforcement Decree of the Game Industry Promotion Act (amended by Presidential Decree No. 23863, Jun. 19, 2012) means any of the following:
3. Game money or data promotion (amended by Presidential Decree No. 23863, Jun. 19, 2012) under Article 18-3 of the Enforcement Decree of the Game Industry Promotion Act (amended by Presidential Decree No. 23863, Jun. 19, 2012);
3. Game money or data, such as game items, falling under any of the following:
(a) Game money produced or acquired by reproduction, adaptation, hacking, etc. of computer programs of a game producing business entity;