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(영문) 제주지방법원 2013.12.26 2013노72 (1)

게임산업진흥에관한법률위반

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The defendant's appeal is dismissed.

Reasons

1. The summary of the grounds for appeal is as follows: ABC raling game product of this case is not game products prohibited from being used by juveniles; it is classified by the Rating Board as game products, the prior rating classification of which is inappropriate due to the production entity of the game product, characteristics of the distribution process, etc.; and it is subject to the proviso to Article 21(1)4 of the Game Industry Promotion Act and Article 11-4 of the Enforcement Decree of the same Act.

The Defendant believed that the instant game product was classified as “at least 12 years of age” and was rated as “at least 12 years of age.”

Furthermore, since customers have used the game product of this case by themselves, the defendant does not provide the game product of this case for use.

2. Article 21(1) and the proviso to Article 21(4) of the Promotion of the Game Industry Act provides that in the case of game products not permitted for use by juveniles, even if they are manufacturers of game products, they cannot conduct their own classification and receive classification from the Korean Rating Board.

The game product of this case is a game product with a horse gathering and its content itself constitutes a game product not permitted for use by juveniles, and according to the reply of the Committee on Rating of Game Products as a result of appraisal by the Committee on Rating of Game Products, the "JONGMA" of the same kind as the game product of this case constitutes a game product not permitted for use by juveniles. The game product of this case can be seen equally as the game product of this case.

We cannot accept the defendant's assertion that the game work of this case is subject to the U.S. Ap Official's own classification, see Article 198 of the evidence record.

Furthermore, the following circumstances revealed by the evidence duly adopted and examined by the lower court, namely, the Defendant, by paying to the user one coophone that can enter 200 points per full cost, and using game products using the game products of this case, which is a horse-flag, by using users’ points.