사행행위등규제및처벌특례법위반등
Defendant
A Imprisonment with prison labor for one year, and for four months, for each of the defendants B.
(2) the date of this judgment.
Punishment of the crime
[2017 Highest 3753] Defendant from June 4, 2017 to the same year
6. From July 1, the Defendant’s operation “E Gameland,” located on the first floor of the Seo-gu Daejeon Building, Seo-gu, Daejeon, set up 110 game 10 players, whose rating was classified after the Defendant’s registration of the juvenile game manufacturing industry under the name of the Defendant. The said game machine was remodeled to implement the “Seman New Game,” which is a speculative machine, and the “sea-to-sea-to-sea-to-sea-to-air game,” so that many customers who visited businesses with contents different from the rated contents can use the game, and exchanged the remainder after deducting fee of 10% from the score obtained by many unspecified customers.
As a result, the defendant provided a game product that has not been rated for use, and exchanged tangible and intangible results obtained thereby to engage in speculative activities as a business.
[2017 Highest 3879] Defendant B was issued a summary order of KRW 2 million at the Daejeon District Court on April 13, 2017 due to a violation of the Game Industry Promotion Act.
1. The Defendant A from March 30, 2017 to the same year.
4. From May to May, in the Daejeon mid-gu building and “G Gameland,” located on the fifth floor above the ground, the Defendant registered the juvenile game manufacturing industry in the name of the Defendant, and installed 10 units of the “ smart stick” game, which was classified as the Defendant, and 10 units of the “scenic island,” which were remodeled in the game machine to enable the game to be carried out the “high-sea” game and the “sea open-air game” game, which are different from the contents of the rating, provided that many and unspecified customers who visited the game establishments to allow them to use it, and exchanged the remainder after deducting 10% of the fee from the points obtained by the unspecified customers.
As a result, the defendant provides game products different from the game products classified by classification for use, and exchange tangible and intangible results obtained thereby.