beta
(영문) 인천지방법원 2015.09.10 2015고단4370

게임산업진흥에관한법률위반

Text

Defendant

A Imprisonment with prison labor for one year, for one year and six months, for Defendant C and for Defendant D.

Reasons

Punishment of the crime

Defendant

B On January 31, 2012, the Incheon District Court sentenced one year of imprisonment for a violation of the Game Industry Promotion Act at the Incheon District Court, and was released on June 29, 2012 and passed on August 10, 2012.

1. Defendant A, and B in violation of the Game Industry Promotion Act were a form of punishment, and Defendant A and B were in charge of duties, such as setting up 115 game flags, such as “grasium”, “space transfer”, and “I Gameland” from August 25, 2014 to June 29, 2015, and jointly operating a game room. Defendant A are in charge of duties, such as employment, profit settlement, etc., Defendant B is in charge of the game room in the name of J, Defendant B is in charge of managing the game room in the above game room for four days, Defendant B is in charge of managing the game room in the above game room for four days per week, and K is in charge of crime prevention and release letters, and maintaining the security of the game room.

The Defendants intended to exchange game points acquired by customers in the above game site, thereby raising profits, and Defendant A instructed Defendant D to exchange game points at the above game site on February 2, 2015. The Defendants conspired to exchange game points acquired by customers in the above game site. The Defendants conspired to exchange game points obtained by customers in the above game site.

According to the above public offering, Defendant A and B provided game products, such as “Seon”, “spaceb”, and “Sastleb,” in the above game room from the beginning of February 2015 to June 29, 2015, to unspecified customers for use. Defendant D deducted 20% from the game points acquired by customers as commission, and made profits from cash exchange KRW 181,987,50 during the above period.

As a result, the Defendants conspired to engage in the business of exchanging tangible and intangible results obtained through the use of game products by customers.

2. The defendant.